Originally Posted by
Phobos
Easy solution for this, give fifth chest two conditions:
1. Time trial - the way it works now.
2. Job variance/continuity - no more than two players of the same job, no changing classes/jobs during the run.
That being said, I personally don't think its an issue. My first CC ever we won about eight minutes away from the goal and we had a mostly "whatever you want" setup. I can see it being a reasonable achievable task with more knowledge of the dungeon.
Also as far as class switching in a dungeon - that's the one thing that really makes this game unique right now. Not to mention the way class switching works right now seems very logical.