Originally Posted by
phantomr23
Honestly, I agree with this, at least to the degree that I think either invulns need to be removed or fight design need to be rethought, because right now I think it's making tanking even less interesting on top of all the other issues. The vast majority of fights right now have at least one or two moments where you essentially ignore a mechanic, tank specific or otherwise, and resolve it by hitting a single button. It's partially on the designers for letting the tanks do that, but it does feel like a fundamental issue plaguing tank design at the moment - particularly because there's such a gulf between the strength of them in high end content (it's no secret that Living Dead is a far cry from Hallowed Ground in basically every part of the game).