I agree with harder dungeons and also 24 man content. I disagree with putting it in a roulette.
Hard content + Roulette do not go well.
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I agree with harder dungeons and also 24 man content. I disagree with putting it in a roulette.
Hard content + Roulette do not go well.
They should do what other mmo does and have difficulty levels for dungeons.
Kind of a silly post tbh. You act like savage content cannot be done in a DF style matching queue. That's a false assumption. In fact, people queue up for savage fights and do them with randoms regularly in non-NA datacenters. It's really only North America that is too scared to even think about doing it that way.
It would be cool, but not sure people would take kindly to getting booted for not being up to par to meet the standards of savage raiding. I would love for the option though just would need to make it clear that one could removed from the group if they fail to learn from their mistakes.
Honestly I just want something of difficulty between extreme and normal, something that doesn't require formations and/or strict positioning and such so it's still perfectly doable with PUGs on first try.
Dungeons of this difficulty would be great and I can see this work as a roulette, it wouldn't have to be too much different from current normal dungeons, just everything needs to hit (much) harder, mistakes have to punish you to greater extend and add some mechanics, or make current mechanics appear in more rapid succession with less margin for error, have (somewhat soft) dps checks, ... .Have a separate roulette for this that is apart from everything else and make it clear that it's higher difficulty so people who don't want it can avoid it.
A prerequisite to clear all the difficult mode dungeons once before being allowed to use roulette should do a good enough job to keep the roulette healthy I think.
I wouldn't mind some type of challenge dungeons, as mythic+ is the one of the few good pieces of content WoW has in my opinion, but I feel like balancing the rewards from it in comparison to savage raiding would be a bit rough since the ilvl disparity between basic weekly tome gear and raid gear is only about 10 ilvl
I do wish we had actually difficult four player content outside of PotD/HoH.
They could realiscally make an "extreme" difficulty for existing dungeons by giving trash mobs higher damage and actual mechanics to discourage wall to wall pulls and toughening existing mechanics on the bosses by having things like spread/stack/proximity AoEs going off at the same time to complicate movement/positioning past "Don't stand in the bad stuff".