if you feel bad about not paying for the lousy game you can always keep on purchasing copies from stores :)
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Mothly Fee > Cash Shop, Item Mall, whatever you want to call them.
Both?
:x if I could pay money to get some more creative versatility in character creation/modification today....... I gladly would......
Monthly fees
Longer life span game
Everyone is equal
Quality of players is improved (wait for FFXIV to go pay to play and you'll know what i mean.)
Monthly Fee... yes. but give me quility and cut off some child out of SV
Champions online has a decent free to play model( unless you're a returning ex subscriber then it sucked), you play preset class/roles and lose very minimal game content (Adventure packs which are just a series of instanced minions, some convenience things)
If you subscribe you get more freedom with character creations (More costume parts, can dye your color powers and take powers from any tree and also adventure packs.)
If you dont pay you still get a pretty full game that you can play all the way to the level cap and not lag very far behind your paying compatriots( generally pay to play players make either tanks,self sufficient dpses and very rarely a healer)(Meaning: free to play players are more likely to have to party oh noooo~)
Xquiel ponte a estudiar ! xD
I prefer something combined $ 5/month $ 0.5 / character and purchase option items, would be an example
(Please forgive me, I dont talk english) too XD
If SE wants to permanently dmg the FF name and push half the existing population away, then free to play would be the way to go.
I would quit and at least the majority (90+%) of my linkshell would immediately bail on the game as well.
The whole F2P model just fails, it gives people an unfair advantage or if it retains the balance it does not produce enough funds to warrant a development team big enough to make people not rage quit. People will only spend alot of money in cash shops if it is benefical to them, and if it is beneficial to them I quit... simply because I refuse to play a game where the wallet determines the strength of the player.