Originally Posted by
Lauront
I'm not too familiar with MHW but from what I've seen of it, it looks good.
I often dislike action combat games for two reasons - 1) too much staggering, which makes the combat feel dull and little more than button mashing against target dummies and 2) spellcasting is poorly integrated into it. Tales of Berseria was an example of 2), and I absolutely hated its combat system for that reason, even if it was a deliberate design choice. I'm not too familiar with Dragon's Dogma, but from the limited amount I played of it, BDO seemed to handle spellcasting quite well. An action combat system could be more fun, but they'd need to re-think the design of several jobs if they were to follow through with it. From what I saw of the VII remake they seem to have the right idea. Spellcasters would need to focus on swift casts, teleports, dodging, shield spells and the like.