like I recommended in this old thread
http://forum.square-enix.com/ffxiv/t...ev1001-Dev1011
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like I recommended in this old thread
http://forum.square-enix.com/ffxiv/t...ev1001-Dev1011
Agreed. The guildleve system could have been implemented in a much friendlier and less grindy way. It could have been used for progression and tiered rewards in a much better fashion. I liked the direction they were going with faction leves (I'm a little masochistic in that I like rep grinding). There should always be alternatives to getting decent gear. Raid gear and dungeons drops should be the best, but crafted and rep rewarded gear should be a worthwhile stepping stone. Leves could have helped facilitate that more than they did.
Love or hate guildleves, they were part of a questing system that was actually innovative - instanced content in an open world setting. I would have preferred they were improved to their full potential, instead of virtually scrapped.
What Rydin is suggesting is something similar to what I might like to see happen with leves. Doing involved questchains (with a decent story) in a hub, which then unlocks access to leves that reward rep, which you repeat for decent gear rewards. Or something similar. This would give quests and leves a more meaningful purpose.
Maybe in 2.0...? (Boy, are those words getting tired.)
The whole world will be in 2.0.. didn't you get the memo? :PQuote:
Maybe in 2.0...? (Boy, are those words getting tired.)
I have to say, that's an awesome idea. Although I think the mats and finished product would need to be "hidden", like with local leves, so there's no way they can simply be stolen.Quote:
In addition, the option for players to create leves would also be nice for DoH Guilds. Give players the option to trade all the mats and a reward to an NPC and then pay insurance for the amount of attempts they will allow (insurance is so you don't lose mats). That leve would then be available for crafters to attempt.
How 'bout a T-bone steak, cheese eggs and welch's grape?