Originally Posted by
Melichoir
I think switching things up and creating more difficulty in the class as it gets higher level is a good thing. I dont want my class to not change or barely change mechanically from 50-80. Quite literally feels like the issue I get with DRK. After you get delirium, theres nothing else to the class really. Most of 70+ gives you either tank CDs, or a dot you cast every 2 minutes. And before delirium its almost quite literally "if its not on CD, youre doing it wrong." There's no strategem to the playstyle itself. Its just keep pressing that oGCD to keep it on CD. Its meaningless.
Even in monks case, that extra GL isnt that big a deal. Its definitely more pressure to keep stacks up cause yeah, getting 4 stacks back is a pain. But I can get to 4 stacks pretty quickly with the opener and maintain that with the given abilities most of the time. I dont find it a problem, and if anything, I welcome it. The only complaint I have is the clunky nature of Anatman. If I could ask for any hotfix to the class, Anatman shouldnt be broken if you turn your character (with your mouse mind you). That is just stupid AF.