The longest queues I've had as a tank in game were for 24 man duties in DF when they dropped it to 1 tank per party.
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It's pretty rare that I'm getting a new player bonus when I do leveling roulette so I doubt queuing as a partial group is slowing things down for them overall. What's more likely to be slowing things down is a lack of sufficient tanks or healers to fill roles, or the instance servers being so full the number of groups being formed is throttled (which seems to be happening a lot lately).
The best way to speed up the queue for new players is to group with them before queuing for the dungeon instead of random queuing solo trying to get a match with a new player.
I like the rewards so far from Leveling Roulette when the A-rank hunt trains aren't happening, especially the gil and materia tokens. But increasing the rewards obtained in said roulette wouldn't hurt either.
Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currently
I always see this argument. You can keep telling others they're exaggerating, delete their Trusts and stuff roulettes with rewards but it doesn't change the fact that we've had enough negative experiences in dungeons to put us off running them and won't do so. Telling us we're liers or putting your fingers in your ears and pretending it's all great isn't going to fill your queues. A lot of dungeons are fine, but there are enough that are a nightmare that a lot of players who have had a long day and just want to relax won't risk it. That's simply how it is.
A queue time for 10-15 minutes for a leveling dungeon is fine. I queue for 1-2 hours almost daily for alliance raid/roulette.
All of this. DF groups are the reason why I quit twice, Trust is the reason why I came back this time. No amount of rewards will make me choose DF over Trust.
If I do levelling roulettes is either with a premade or for very low level classes.
Honestly, if some people prefer Trusts there's a good reason, since they're already calibrated to be less efficient than playing with humans, so if someone chooses them regardless of that...yeah.
As someone who usually plays more in off-peak times, I get the Trust argument and wouldn't even complain if their AI/output was improved to be better in line with real players. I also agree that ability syncing should be a thing, too.
More specific to the leveling queue, though, I'd say to implement a system we could simply call Treasure Sync with some additional perks:
1) Any treasure chests prior to the first boss in a dungeon are removed. These typically contain garbage loot, anyway.
2) When a chest is opened, every player in the party receives an item. No longer is there a lot process.
3) The item drawn in #2 is tailored to both your level and class. As an example, if you're a level 68 Paladin, if a piece of gear rolls, it will be appropriate for a level 68 PLD even if the dungeon you're currently in is Satasha.
4) In the event of acquiring unwanted gear, turning them in at your GC can also reward a small amount of experience. Players at 80 can receive tomestones instead.
5) Add a unique currency to the Leveling Roulette that is acquired each time you use it and complete the duty. Said currency can be exchanged for materia of all tiers, tomestones, dungeon specific gear, and potentially new mounts/minions. The Mog Tome system could even be co-opted for this process with event times just yielding bonus tomes.
6) Greatly improve EXP payout if you happen to draw a Primal duty. Further reward a totem or craft materials upon completion if applicable.
7) Increase the EXP reward to 3 times per day instead of first-time only.
Ultimately, you can't really get around the population gradually growing more top-heavy even if we are able to level everything on one character. Unsynced runs are a hard out alternative for people who might just want to get a piece of story out of the way, but for drawing those who don't need the content themselves, you still need some sort of perk.
I have no reason to run anything in the roulette anymore except for at the start of the weekly reset, I run experts, and alliance raid. If I am leveling a class when I am bored, or killing time I run leveling roulette, and MSQ roulette (sometimes). Normally I queue for dungeons to level since there is no deep dungeon alternative at 71-80. However, since I came back from a break, and that break lasting about 2 and a half months the DPS queues are even worse than before, for sure. If you are exclusively trying to level it can be a problem. Tank and healer, I have had no issues whatsoever getting queues, tank having slightly longer queues than healer, since it always seems to be needing a healer. Still haven't touched trusts, none of them are leveled.
I don't know what incentive they could actually do to make max level players actually want to do this, especially healers. I would think they would have to do a complete overhaul of their rewards in general. I don't care about any of the tomestones except for the weekly capped one, and I don't make enough money selling mats to justify the cost (time) of queuing in general.
My only real issue with the rewards is that it's GC seals and not Poetics like pretty much all the other roulettes.
o.0???? Trusts are nice, but hardly enticing. They easily take twice as long as a run with real people, if not longer. Nothing about that is enticing. Only reason I even run Trusts is to level all my waifus and husbandos to 80.
The incentive to finish in half, or less, time is pretty big incentive.