yes, let's replace crystals with random materials for every class which use 15 more inventory slots, need to encourage people to buy more retainers after all.
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I feel like you're either missing or purposefully ignoring what Rufalus is actually saying here. The idea being presented is to remove crystal catalysts and use the equivalent data space to allow OTHER things to be removed from physical storage, such as primal/raid tokens that only serve as currency and probably shouldn't be physically-stored items anyway. Or letting us store more AF/relic gear in the armoire. Or grant us more glamour dresser storage and/or plates. Things that would actually FREE UP inventory space, not occupy more.
I'd much rather see them significantly increase how many we get for activities, and add other ways to get them. It's insulting that the skills we have to spend GP on yield so few. Why not make them have a high base yield on nodes rather than 1? Why not make the GP skill give 10 or 20 per swing? Why not have reduction give 70-100.
If you make it so it's easy to be self-sufficient on them, people won't need to buy them, and if they're even more abundant, they won't be worth botting. Best of all, this requires no real functional change by SE.
Their nerf of reduction actually benefited RMT because the time value of doing it is tolerable to a bot that plays 24/7.
A lot of people here don't seem to understand the issue either. Retainers and maps and things like that don't give enough to do much of anything. I can easily go through 7000+ crystals a day, and that's at least an hour of aetherial farming. That's why I don't do it, and instead just give gil to bots who do it 24/7.