Originally Posted by
ZyrinMisharuji
I mean, in my opinion, they just need to rework 2 skills currently and MNK would feel pretty solid throughout 5.X.
Firstly, Anatman needs to just become an oGCD (maybe with charges) that grant a stack of GL upon use. It would eliminate the clunkiness of the opener and no one would need 3rd party software to optimize it.
Secondly, Tornado Kick NEEDS to be reworked to function like Foul/Xenoglossy on BLM, at least in my opinion. In Stormblood being able to use 2 TKs roughly every 30 seconds felt amazing and almost every MNK loved it. Square felt it was too much and killed it and made TK less viable with the GL management skills we now have. So, by doing this suggested change MNKs could get actual use out of our highest potency move (and it's a reward for maintaining GL). Additionally, for newer MNKs, as they level and get to 60 they'll only have Form Shift for GL upkeep but then as they progress they'll get more and more skills so that they never lose GL and therefore never lose uses of TK. Makes sense, linear progression and all. Furthermore, this would add value to Anatman as we wouldn't need to use it to regain stacks since we shouldn't ever be losing stacks, and in this way Anatman and Form Shift no longer blend their jobs together so each skill will feel unique and serve a specific purpose.