Originally Posted by
Sebazy
Ty for the good response <3
It's really important to note that from SE's corner, an idling AFK player is literally free money. Modern online client/server games have been excellent at assuming clients are idle until they are not pretty much as far back as the likes of Quakeworld and you can actually use that game to demonstrate my points made here if you are so inclined.
Interestingly, minions generate quite a bit more traffic than their owners in these situations, thus why I guess SE has never been too keen on truly making them persistent.
Itrimmed for char limit