All we can hope for is 5.1. More drastic changes will probably happen then. It's sad we got nothing from 5.08 but as Hyo said, they never explicitly said we we're getting anything either.
For each passing day and patch with nary a word from the developers is starting to become impressive considering the huge reworks that happend in 5.0. So much stuff seemed to be sacrified in the name of the balance patch. I'm sure if the goal was for the numbers to look right and jobs easier to understand they are happy, but I know for example the job of old scholar was having almost unlimited potential since you often couldn't manage to use everything in one pull or bossfight. The fun was trying to.
Will keep on waiting on 5.1 and visiting here in hopes of a community manager one day asking for feedback on healers or a chance presents itself to again bring up concerns.
HY there
As was an astrologian main, i can tell i loved the old astrologian far more. It was perfect. The feeling to play with it was far sperior and far much unique than any class even worldwode not just in FF. Now astrologian is nothing... can do nothing, and its buff dont do anything compared to the real astrologian what it was in stormblood.
Astrologian is something like prophetess. Fate guides you nothing else. If the fate gives you The Bole card, go and find a use for it. It have so many way to use that card. The new astrologian, well, i wont call those things cards anymore, much more a piece of paper with some low lvl enhancement, nvm, so the real thing, this astrologian is not astrologian anymore.
The real astrologian was the old one, what was guided by fate (RNG cause fate is probably is that) and followed by luck and creativity, to find use for what fate choses for you.
But to take aways from the "RP" side of the class, astroologian old card system was far superior and enjoyable in every way. Every card has its own use. For me, as a not that professional gamer, ewer was everything. Free mana? Jesus, need.
But for other options, with AOE + Bole combo + aspected helios with nocturnal was a great boss aoe mechanic blocker. What is main priority in this game afterall. Yet its gone.
Other realy useful thing was for me in dungeon runs, it was pretty much helpful The Arrow card, for faster recasts and such.
In other situations, a +50% buffed The Spear card was a very nice buff for a dragoon or other high dmg dps to melt even bosses in no time.
So please, peoples... The Balance is not the only card. As that it is most worthless card in the whole deck. Yes, the combination effect to gives +50% to the effect of the next used card was good. But realy... still that was the lowest card in the deck.
Cause as a healer, my role is not dmg buff but saveing the group. And well, dmg dont gives defense nor anything else. For dps boost, there is many support class like Bard for example or now Dancer.
But please, be somewhat "realistic". The role of the healer is not to support damage output of the dps's. Its role save them and heal them.
So anyway, i prefer the old astrologian much more. For player experience and for usefulness too. I hope Developers will see the logic in this and hope they undo this astrologian called charlatan.
Fate be with you everyone.
I'm not by any means opposed to getting the stun back on CO, but the word "opposition" means something different in this context:
https://en.m.wikipedia.org/wiki/Opposition_(astronomy)
EDIT: Of course, to be fair, I'm still not sure what that has to do with a HoT...
Sch. is worse off than the ast. At least you have attacks that can hit more than 1 enemy at a time. Very hard to solo now as a sch.
Because the issue with AST is only becoming more obvious as the release of savage content. Nin and AST were bottom two least played jobs in savage contents...
For E4S, whm and sch were played nearly 10times compared to ASTs. That's something definitely needs a bit attention for the dev. So I still have hopes for 5.1