That's quite the ironic statement to make when you're saying you like the new drk and also wish living dead was different without mentioning how you want it to be different...
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I thought that for 76-80, but then I did extreme and Eden. Feels better when put in situations of pushing to the limit in my opinion, not so much in dungeons. Not bad, just eh.
imagine waiting for all of SB, being told "we get it DRK is in a bad way but it'd require a full expansion's worth to rework DRK, please be patient" from the dev team...
only to get this uninspired parody of WAR.
you're not alone in feeling 5.0 DRK is lacking, for lack of a better word.
I don't think anything post HW DRK can outdo it.
Run up, Bloodprice -> Dark Arts -> Abyssal Drain -> repeat step 2 and 3 on large packs. Heh Abyssal Drain itself survived many "changes" but finally got shafted this expansion.
Still, ShB DRK is better than Dark ArtsEverything SB DRK.
Mine are on the first page. It's not the full blown essay about how to improve it but it's there.
About the "narrow minded hivemind", I'm not sure what to tell you. When devs have to look into complaints about gameplay, they are, more or less, looking for that "hivemind" because there's a general consensus about an issue in the game. They can't go into a mob of complaints that haven't reached one or one that seems to be in complete discord. Case in point, SB's general complaints about DRK was DA spam. And lo and behold, the devs did listen. They didn't just remove the spam, they outright deleted DA too. Now the general consensus seems to be that drk plays a bit too much like WAR. Now I know you're on the opposite site of the spectrum but if you can apply some objectivity, you'll see that's true. Now maybe that still makes us the "narrow minded hivemind", that's fine with me. I can personally accept that label if it means that our cohesive, objective complaints can reach SE's ear, rather than a cacophony that really spells out "we actually don't know the general direction drk should take".
I was happy with DRK in SB and this isn't "in hindsight" - I've already been saying back then that the job didn't need a big revamp, just some tweaks and improvements in the direction it was already going, you know, what expansion updates are supposed to do.
Same with WAR btw, only started complaining about it once the 4.2 "fix" happened.
People have already offered tons of feedback and explained in detail what they don't like and how it could be improved, in several threads on the tank forums ever since we got Media Tour info. At certain point you're just tired of constantly repeating yourself.
Also how is it a "circle jerk of negativity" with several people stating they like the new DRK?
DRK is way more fun now.
No more Dark Arts spam, effective and interesting mitigation technique in TBN that feels great to pull off.
No other tank has anything as satisfying as TBN right now.
Living Dead is still a problem, but it always has been.
Personally I think the penalty for not getting healed in Living Dead should just be weakness, as if you died and were raised, but without actually dying and losing aggro.
Maybe tweak Abyssal Drain. Reduce it's cooldown, and change it's HP regen calculation to give more for the first target and have it drop off from there.