Originally Posted by
Hawklaser
You realize the only reason healing is any kind of stressful in a leveling dungeon is due to the wall to wall pulls? And the only reason those get stressful for decent healers is usually due to someone being undergeared, not aoeing and the mobs take too long to die, or not using their cooldowns. Decent healers still end up with tons of downtime to just spend DPS'ing in leveling content too. Every boss in the leveling dungeons is scripted and the damage is predictable, coupled with a much larger room for error with people messing up the mechanics.
And people even complain about when the wall to wall pulls don't happen as it makes things take a few minuets longer. The community adopted the wall to wall pulls, which likely stresses the bulk of new healers out way more than any single mob pack pull or boss in the game ever will.
So pray tell, what exactly does leveling dungeons have and endgame content doesn't that makes it worse? Excluding the wall to wall pulls.