Originally Posted by
Verlyn
I mean that's true, but it's ultimately a temporary solution. Think about it:
Right now we have about 300ish hours of story easy before you reach current content. Say ARR is pruned and that cuts its to about 200 hours. Nice! Then Shadowbringers patches add another 30 or so total. Then the next expac adds another 60. Now we're back up to 300 hours again and the problem of new player retention rears its ugly head once more. Because honestly; while Heavensward on improves so much in the pacing and story department, it never goes the 100% to fix issues that have plagued the story since ARR.
We see players get farther before giving up, but burnout after running so much story at once, under pressure, is still a thing. So we start seeing complaints about all new quests and pacing problems pop up, and people start clamoring for pruning Heavensward. Now it's become a cycle.
And I guarantee people will go through the pruned ARR and complain about the story they lost. Don't tell me they won't; this thread is full of posts pointing out how necessary any minor quests A, B and C are to the overall narrative. It'll happen.
So it ends up being a ton of dev time and money spent kicking the can down the road. Simply making the MSQ optional will cause a lot of complaining too--I know this well--but it at least ensures the core problem doesn't come up again, and as a bonus it doesn't require any pruning at all.