I spent 20 minutes not having fun in a game that gives me hundreds of hours worth of other content I could try. Thus I question how fun the game is as a total.
I would like to see mechanics that punish players for having more than 2 ranged standing in one spot, or mechanics that require the player to move ever 4-5 second.
Mechanics where if you stay still too long the DoT effect becomes stronger effectively killing you if you don't keep active during the fight.
In WoW healers are rarely standing still and they can't cast and move at the same time either.
Lol what? This is the epitome of what old WoW vanilla fights were like. Tank & spank, wave of mobs, tank & spank. Pretty sure you can't even count the number of vanilla bosses that did this on both hands. Blizzard has seldomly moved away from this model too ;\ They do mix it up and it's way better for sure, a lot more environmental + movement based fights, which I do agree Ifrit has.
I think they need to be careful though with making more fights like Ifrit seeing as how animation lag destroys everyone except JPs. Coincounter is also a good example, it's a very simple and subtle mechanic, but it requires much more focus then really any HNM required in XI. However, once again animation lag kills people with that on our side. I've been nearly all the way back on the other side of the room and still get hit by 100 ton swing.
Hmmm...
I really am tired of playing BLM/THM ARC/BRD for all the bosses I encounter.
I would like to kill bosses on DRG without being punished for being close ranged melee.
The jobs are balanced...the battles are not.
Three Days Grace?
Did you really want to use that to represent a baroquian high fantasy game?
There's a bit of a dissonance.
I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.