Character growth and raising a weapon skill are two very different things.
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The old exp system can rot in hell, it ecourages solo play because to get a decent amount of exp you have to get alot of hits in if you were in a full party you would have to fight mobs 20 lvls above you or get 10 exp a kill.
Then there is the random factor, if you really like beating on mobs for 5-10 mins for a big fat 0 exp (happened more often than not) you must have a problem, I want consistancy with leveling, I want to kill a mob and know approximatly how much exp I will get, not one kill 500, next kill 100, next kill 500, next kill 0, next kill 0 etc etc.
Btw these were solo fights so yes I was doing my job, old exp system was the worst I have ever seen.
Pretty sure they are both character growth
Of course they would have to adjust it, Delsus
Bring back shouting in Uldah after every leve reset and 15 man behest parties. Everyone knew how to play thier class, and if they didn't they got booted!
I jest, my record for monsters killed in a row with no skillups was 4. 5 was the holy grail of gaming that I never got to achieve before this new, dumb, boring, crappy leveling system was added.