Originally Posted by
armandojc3
If GNB is only more complex than DRK in party compositions where Trick Attack is present and perfectly synced then GNB is definately not more complex than DRK. TA is not that big of a deal anyway, everything is perfectly doable without it and having it does not guarantee an easier run of anything, its just marginally better if perfectly executed.
Complexity could be subjective but if we understand job complexity as stuff you have to monitor and decisions you have to make according to this monitored data then GNB is the most simple of them all. If you mess up the timing of No mercy or gnashing fang then thats it, you messed it up, no complexity there, the only decision left is to keep activating it out of sync or wait for it to be in sync and you have like a whole minute to make this decision, plus GNB cooldowns sync naturally.
So GNB has no management of DoTs, mana or a secondary resource, DRK has all three of these running all the time, plus cooldowns that do not align naturally and as a cherry on top a lower DPS than GNB.
Hell the only scenario where DRK could claim to be using its absolute max DPS is if the user is able to get TBN up (monitor 3000 mana) AND broken every 15 seconds which is already way more complex and requires a ton more knowledge of the enemy patterns than anything the GNB has to do to deal max DPS.