Originally Posted by
Zfz
I've always thought that the reason healers are getting extremely simplified offensive loadouts is because a significant part of a healer's job is reacting to stupid. DPS wandering off in the wrong direction, standing in the wrong place, dying etc. Tanks don't have that. There's no "stupid" to react to as a tank. As such, it's just less frustrating for the healer to never have to worry about a dps rotation. Without a rotation, the logical thing to do is to spam the single highest dps skill, and hence the simplified kit. DOTs throw in a twist on it but essentially they are the same principle.
But then if healers have an actual dps rotation, it would make balancing difficult and potentially make content harder because now the healer dps is severely impacted when there's stupid in the party, forcing the healer to break the rotation and gimping healer dps.
Personally, though, I wouldn't mind trying out a design where healing is completely turned on its head and we heal by doing dps, like how tanks hold aggro by doing dps now. Things like damage to the target causes spill healing and we can "ignite" DOTs for a raid heal etc. Making the game have only DPS, but three different types: one dedicated to dps, one with a tanking kit, and one with a healing kit. But it would require a complete overhaul of every single encounter that involves a healer in this game, making it impossible at this stage.