so mad QQ
looooooooooooooooooooooooooooooooooool
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Nono, i'm not complaining! As i said more than one time, i really like the new dungeons itself! They are well designed (except for time imho) Venomous rooms, sand vortex teleport, team split are very cool and new ideas! But compared to all these fun things, the Bosses are a stepback! .. I hope that i gave the idea this time ^^"
another nice thing that i noticed, is that frogs in aurum will trow you in the venom pools, a pt member is died in this way yesterday.. funny thing :D
Up, this video explain what i mean with "old styled" .... This looks kinda boring and lame (10 mins of spamming action and magic in the same SAFE point.. fun? ) As i said in the main post, it was so hard to let sand trap, spawn random in the whole area..? Or to make pop the thunder cloud random on 1 member of the pt? so This didn't penalyze the ranged vs melee war? I don't think that 2.0 engine/servers were needed for this... *mumble mumble*
http://www.youtube.com/watch?v=KB30O...710GL65NHoPqw=
Take a look and comment pls ;)
uhm so everyone is ok with the video mechanics :D ? Just curious..