how about you write it better lol.
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Admittedly I don't play DPS that often, but if a DPS is pulling, and I'm not the tank - I'm on my AST.
That's at the very least 2/4 that want bigger pulls.
Unless the content is new, bigger pulls is always on the menu for me. I'm more then comfortable healing wall-to-wall. I'm also more then happy to tank wall-to-wall.
I do queue as a tank. I play AST & WAR (also bard, but much less then the other 2.)
Thats good for you, people are different and youre going to have to deal with differences when you pug, Im so sorry.
If a tank wants to pull wall to wall thats fine. If a tank is shakey because low gear/anxiety/the dps sucks thats fine too I get to dps more. I do what the group needs. Groups are different and Im ok with that, unless the tank is stopping in between every pull it doesnt really add that much more time.
Hit the dumb post limit but were not only talking optimal setting. Optimal setting everyone is doing the best at every roll. Yea then big pulls would already be done. PUGs arent optimal. People should communicate more rather than just pulling, especially in PUGs. So no I dont think its ok to pull more without trying to communicate first, because you dont know why or what.
Perhaps I should make it clear.
In an optimal setting (tank/dps/healer aren't undergeared for the content, they are fine with the content, no one is new to their class, etc) wall-to-wall should be the standard.
Their are a lot of variables with not just tanks, but the party in general. Wall-to-wall is what should be happening under a normal dungeon run where people are comfortable.
As far as the OPs post goes though, I still believe that if a DPS is pulling more, they are trying to nudge the tank into speeding up the dungeon, and pushing the tank into getting out of their comfort zone to make things run quicker & smoother.
To be fair, I don't think I've ever seen this infamous "slow tank" who pulls mob by mob and lingers between every pull. I'm sure they exist, but from some comments you'd think half the tank population fell in this category, yet I've never seen even one.
I have seen countless impatient dps pulling in smooth dungeons where the pace was good and mobs were melting down. Usually someone dies.
I have very rarely seen this "wall to wall half-the-dungeon" pull that so many tanks claim to do. Most pull 2 packs. The main one I see is the start of Bardam's and I have yet to see a tank succeed that without a death.
I'm just going off my own experiences. It's been very different from what I read here. Either way majority rules, so personally I don't queue as tank for pugs. Ever. I have squadrons, FC runs and HoH. Enjoy the queues for the worthy tank.
To be fair on the wall to wall part this is partly by SE's design, they've done quite a bit of limiting to how many mobs players can pull between bosses without some sort of obstacle between certain packs in part because of the more extreme time of ARR's pulls and how players handled themselves on all sides of it. Though certainly some places allow for more than the current usual to happen but depending on the dungeon (more so leveling ones) it can be quite difficult.