Hey I am great fan of yours ^^ I find your words inspiring well done !! You are an example of how some people can fail to understand how a game work and complain to others with meaning
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Hey I am great fan of yours ^^ I find your words inspiring well done !! You are an example of how some people can fail to understand how a game work and complain to others with meaning
Now seriously, do you really think of this doctrine of yours or you are just trying to put in a show in the forum for people to follow? Please stop
Just to be clear, punishing this won't cure bad play.
If you lock that bad Duty Finder tank into tank stance and boost boss/mob damage to force defensive play, those players still won't use cooldowns, they'll still pull too much, they'll contribute almost no damage and in short will still be a nightmare to run with.
I agree tanks could have reason to utlize their defensive toolkit more and dislike how dps stance locks you out of part of that toolkit. But the answer isn't ripping their damage off them. This creates a greatly simplified tank and makes the role extremely dull once you've got mitigation down or overgear the content. The focus is a bit high on tank dps in endgame, but I personally like the idea of a role that manages emnity, mitigation and has the potential to contribute damage. It means playing extremely well is rewarded and makes you very valuable to a group. Rather than being a punching bag where player ability doesn't matter beyond pressing your defensive cd's.
I'm pretty sure that 90% of the tank who are bad, just don't read their skill and don't even know what a Defensive cooldown is. Of course, you need a certain sense of logic when you play a Tank, in order to keep everyone safe, and the tank itself is inclued of course.
Anyone else here from Reddit because they saw this copypasta and couldn't believe it?
OP - you don't like how tanks play in XIV? Go play another game. Two birds, one stone.
Sadly pushing damage is the only thing as a tank we can optimize and improve on as time goes on. As someone mentioned before mitigation, positioning, and aggro and static once you get that down if that is all we had to worry about as a tank I personally would find that boring AF.
If all tanks thought of it this way I think the PUG environment as a whole would be better. I’m all for trying to min/max and get every bit of potential out of your character but I hate the yanks/healers that try to dps at the expense of actually performing their primary function. If everything is attacking the tank and positioned right, great, focus on keeping it that way and dealing damage. If the group has decent hp levels and are not at risk of dying to the next unavoidable aoe, great, contribute to damage. It’s when those conditions aren’t met but tanks/healers decide damage is still more important that bothers me.