There doesn't have to be a clear definition. My point was that people are getting overly pedantic over details when the content is sporadic - it's not like we're comparing healers in a raid scenario where such things actually have merit in a more stable environment vs set content. If Joe Soap decides to solo MSQ on day one and then do overworld on day two followed by the odd unsynced dungeon solo on each day, they're not going to swap healers to squeeze out an extra 1-5%. The vast majority who ask such a broad question do not do so with intent to have it smashed down to end-game calculations and nit-picking.Quote:
Well, it all came down to the lack of defining "Solo Content"
I have no desire to do any calculations myself either, yet based on the information provided by those who have, as well as my own experience, WHM has always been the smoothest experience in terms of achieving whatever I want as a solo-healer. You know, generic term. It doesn't have to boil down to each individual portion of what does or does not constitute being 'solo'. No amount of "Yeah but you lose X potency when you heal yourself" is going to change this.
WHM to me is the obvious answer. They have the edge in potency, can regen between pulls, have arguably the best burst tools and have next to no MP concerns (and of course a lot of solo content would allow passive MP & Health regen between pulls anyway which renders some factors moot in X or Y content type - more variables). I don't care if assize pulls extras, or if I get sloppy and decide I might waste time using a heal - the last thing I care about is 'oh no, it's not a DPS button, this means my efficiency has dropped'. That level of detail is often only really digestible by those at the higher end of the spectrum whom value it, and happens at such a variable rate that trying to calculate it in such a pedantic manner will never be accurate. I rarely heal myself when solo - a new player may be more cautious and heal much more than needed. They don't know where to go to maintain levelling up-time, may not know when DoTs are worth using, [insert plethora of other tiny details that effect everything due to it being a broad term].
There is more than enough to see that even if you threw all the variables at it, a WHM would very likely still be the smoothest ride due to potency/burst and lack of MP concerns with double passive healing. It's probably one of the few things going for it at the moment, which isn't saying much seeing as the gap between healers in a 'casual' sense isn't that big. End game is different, hence don't treat them as the same as it doesn't make things any more or less accurate and just confuses matters for anyone reading who is not a number-crunching tri-healer who probably stopped doing solo content years ago.
