"Designed for solo play" - If I wanted to play a solo game, I would be playing a game that is designed for solo play. I don't want a half-baked version inside an MMORPG.
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"Designed for solo play" - If I wanted to play a solo game, I would be playing a game that is designed for solo play. I don't want a half-baked version inside an MMORPG.
No, SAMs balanced should be improved to be more accepted by the community. My point about SAM is about community reaction, and how if this is happening to SAM now, then making BLU able to raid would be disastrous to either the job or the raid scene (or both). What would be needed for the job to be able to raid would be to redesign the job from the ground up to be a regular mage with some random abilities from enemies that you get from levelling. Which isn't BLU, and it isn't anything new or interesting.
They're trying to make the job appeal to people who wanted, and BLU has
always seemed like been really hard thing to add AND to make people happy.
I just don't get why it's catered to solo, but you in the trailer
you see him steal a spell from Shiva, in which requires a party...
So I mean ??? O_o
These things don't have to be mutually exclusive. You can absolutely have the flavor of Blue Mage and still have it perfectly balanced and usuable in challenging party content OR casual dungeoning. It would maybe be a touch harder than Red Mage, but they did it pretty successfully there. They're overall a pretty creative bunch.
If they just locked BLU out of the raid scene that would even be better than the lockout on all endgame party content.
And while that may not be new or interesting, it again, would be preferable to this. And it would be BLU - it'd be XIV's BLU. That's like saying RDM isn't RDM because it's different to how it was in other FF games. It's a bad excuse. It's XIV's RDM and it's a much loved job. People like the concept of BLU and would be fine with a XIV version, I doubt there are THAT many BLU purists.
But I think they could take the BLU they're giving us, remove the restrictions, and balance it. Like I said, whatever they need to do to make it usable in all the content, it's better than this to me, it really is.
This is about as ridiculous when they said the first time when they failed to implement Viera that they didn't want to redesign their messed up feet.
Teaming up and socializing are strongly encouraged, but aren't mandatory in mmo's anymore.
Duty/Dungeon Matchmaking shattered server communities a long time ago, so now you need to actually ask for a group when you want to go into a dungeon instead of pressing U once, select the Roulette and klick the queue button.
Some irony here.