Originally Posted by
Stormfur
Ohh I see... that sounds crazy complex!
I had always envisioned XIV's beastmaster to play a lot like a job from one of my other all-time favorite games -- the Ranger class from Dragon Age origins. Here you summon one of several types of animals to fight with you -- each one having a certain effect on the battle. As you become more skilled with using them, you can summon "upgraded" versions -- so like a Direwolf instead of a Wolf. For example, you could summon a spider that would stun/bind the enemy for a time. Of course, the animals couldn't be summoned "just" for that purpose (we already have stun/bind as quickly as you can press a button), so they would need other actions beyond that... but it was a fun class to play with a lot of situational awareness of what animal would be best in what encounter.