Again I'm gonna say. ..
So.... by your logic holy should get bumped up to 400 pot. Or 680 pot like death flare and ahk mourn right
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Again I'm gonna say. ..
So.... by your logic holy should get bumped up to 400 pot. Or 680 pot like death flare and ahk mourn right
I laughed at this.
Would it increase healing done substantially? Yes.
Ergo...buff
But it's crazy Because smn is like king of casters right now, it can match blm damage without any Burden and in movement heavy fights even easily surpass blm unless they memorize the entire fight. So it takes the damage role.
It has a raise and better damage to beat out rdm during and after prog.
And if you're only talking about solo content you have a damn tank pet plus chocobo which can heal or tank that you can sit back and not even need to heal with.
This isn't back when they were a mana starved joke, but yet people still want it to be a master of all trades, would you like a tank stance as well?
It just seems odd that after all this revision for simplicity and button Bloat that Physick gets to waste space on a Summoner's list of skills end game. Physick could easily be changed with a SMN trait at 30 to do literally anything else. Arcanist literally create their own magic so why can't a Summoner rebuild the principles of Physick to do something else. Tie it to a new Summon with a quest and lore and give it purpose. Who has really ever been saved by SMN Physick?
Good players don't care that summoner has a rez and they certainly wouldn't care if Physick wasn't terrible like how no one cares about Vercure. Only thing Physick not being terrible would change is that red mage wouldn't reign supreme when it comes to solo content.
Summoner physick should be fixed, it's literally the only skill in game that doesn't scale with your primary stat.
Red Mage and Black Mage should be buffed too, it's not a zero sum game where only one magic DPS can be buffed, they can all get buffs.
If you need physIck in raid content you're doing it wrong. Even healers barely never use physick/cure/malefic so why dps should?
I think they should just buff drain. Make it 100 - 120 potency and make enochian double the potency of it so it would be useful for BLM too. That way all casters would have useful self healing ability.
I think it's less of NEED physic in a raid, and more of in extreme niche situations being able to pull off a very clutch save on somebody. I think it'd be a little too much given their current power already in dps, mobility, and having a raise.
It would be neat to see drain become useful though. But I'd be more in favor of making drain like a 5-10 second buff that gives spell vamp on your casts by like 20-30% maybe, with a 90-120s cool down. Even if it did 200-240 potency for blm in the way you described, blm would never use that for how heavy a loss that'd be in comparison to even a f1.