I'll keep that in mind next time I tell it :D
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Game is dead.
Bingo. Isn't this the obvious? Why would anyone in their right mind go anywhere else unless they had to? Didn't the devs foresee this?
I shouldn't of been a mere straight line between the three with Ul'dah smack dab in the center. Also obvious, the game world is incredibly small for a MMO. It's just the three starting cities and their respective outside areas. I know I'm preaching to the choir here but Mor Dhona shouldn't exist, and I don't know who goes all the way up The Black Shroud to 'hangout' out in Coerthas.
Bottom line is the game world needed to be more vast and diverse, with a totally different layout; having a 'neutral city' some where in the middle with an Adventure's guild, where 30+ would link up or hang around and venture out. Then dare I say there should of even been another similar city for 50ish - maybe somewhere in the center but to the extreme north or south ( Ishgard, anyone? ).
2.0 seems promising. Until then the couple hundred on each server will be stranded in Ul'dah with each and every last person.
Aw gawd.. how does that have anything to do with the gist of what I said. One, my world layout theory would appropriately gather together the player base, and create arteries to travel from node to node. Two, I'm assuming people would be chocoing a bit and would want to leave from a destination that made sense, and travel around a landscape that made sense. To your only point, 5k a ride isn't exactly ideal - and that just throws players into starting cities anyway. You missed all of my points entirely.
You've pulled this simplistic, irrelevant response crap on me before:
http://forum.square-enix.com/ffxiv/t...of-Anima/page7
When we were talking about how it was unfair for a player to be able to warp to a spot with someone else's tele and then touch the aetheryte to regain access. We were also discussing someone's idea of how the anima system should work. Some how, this is what you derived from all that:
Which I gave you no evidence to support that conclusion, with you being completely wrong anyway.
Way to take people's lengthy statements and generalize them into something completely different, short and retarded. How bout actually comprehending what you're reading, or how about getting your own ideas and making a real post.
Good post and I follow your points. Where we disagree, I just haven't seen a MMO structure where the settlement which a new player spawns in is the centralized hub for the entire community. Not being the biggest FFXI fan myself, imo a hybrid between the two styles would make a great MMO environment.
That being said, FFXIV's current structure is in obvious need of improvement to not only the world's eyes, but SE's as well. What I'm getting at is just an idea that the current world could benefit from. Anything but Ul'dah being such a monopoly and the community hub would be an improvement. The current setup just isn't MMO friendly imo.