This would be an interesting concept, though potentially difficult to balance within the structure of XIV's healing.
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Priest powers come directly from the gods. If he heals, it's God's blessing. If he does damage, it's God's wrath. Simple like that.
But the source of Conjurer's powers are the elementals, wich mantains a relation that, IMO, is close to what Summoners have with EGIs (without actually summoning them). And White Magick is a technique for manipulating Aether created by Amdapor's magi to manipulate Aether. His powers weren't bestowed upon White Mages directly from The Twelve.
I see no sense on White Mage being a priest.
Agreed. And that's why 534/10 games name its healer as "Priest".
Agreed again. Healers don't need to be priests. They even don't need to be good, since a healer can heal other people for selfish reasons.
I like the White Mage's lore. I like the idea of "mage that heals".
There are lore base to sustain that White Mage is a mage. A mage who use a magick technique that was created to counter Shantotto's technique.
Ultimately, the 6th Umbral Calamity was caused by White Mages. Yes, White Magic was created to be a counter for Black Magic. But it is
But the abusive use of the Aether angered the Elementals and their response was the Great Flood. That's why White Magic was outlawed for who isn't Padjal (but not conjury).
I stated that I didn't[*]SAW[*] any cutscene outside the job quests where the fact the WoL is a healer were important. If I don't saw, it don't means that it didn't exist. FYI, I stopped at 3.2 (stopped to level an alt to retake the MSQ in the healer's place).
That outrage can explain why they added some interaction only on 4.0. Well, better late than never.
But the infuriating part is that the WoL done nothing. Not even tried to see if he can do something about the wound. If he was too tired, but tried anyway (and failed due to lack of MP) or said that the wound is so severe that even his best healing spells isn't enough to prevent his death), that was excusable. But he just stood there with a poker face. Maybe the development team slightly forgot that there could be healers doing the MSQ?
Is legal for them because they're Padjals (the eldest Padjal). I understood that if you aren't a Padjal, White Magic is not for you. But, for some reason, everyone turns a blind eye when the WoL messes up with forbidden magic (be it black or white) or helps forming a militia (hello Crystal Braves o/).
But it isn't clear for me (yet) who enforces the law who forbid black and white magic. It is the Twelveshood? It is the Padjals (and thus gridanian government)? Are the elementals itself (and thus, again, gridanian government)?
And why the WoL didn't gone to Amdapor Keep to grab his soul stone or it isn't part of any WHM job quest up to level 60?
Not gone too far on BLM quests (up until 35'ish quest), but interested on seeing more of that. When I grab level 70 on WHM and RDM, I'll level the BLM.
At least on table RPGs I played (D&D and WoD), it have a KO mechanic, where the player character can actually die. It could be more explored, saying, for example, what is the limit of the healing spells. For example, "cure is useless against a wound more severe than a scratch", "raise heals some letal wounds, but with some limit (what can explain the Brink of Death debuff).
So, something like White Magic being equally a force usable for wrong, with people tapping into their very souls for inherently short-lived conquest or idealistic counter-conquest, and that even curative magics are just as equally part of an ever-escalating arms war, as per reference in the 1.x WHM storylines?
Healing by doing damage is definitely something other MMOs offer, which of course potentially fits in with the OP's request for darker themes as well as the general demand for healer dps.
I don't care about edginess as a healer but I do worry that they basically made AST as a "half-WHM"/"half-SCH" with buff cards. SE will need to come up with some different themes/mechanics if they add a new healer job in 5.0 to avoid redundancy.
To avoid imbalance there would need to be some limitation on the duration or effectiveness of a needs-to-dps-to-heal job, maybe something like a heat gauge for Machinists or a need to flip from one resource to another like BLM. This need to ramp up and cool-down would provide a different kind of challenge for healers whether it is done up in goth/grim themes or in fluffy puppy rainbow power.