http://images.wikia.com/healthyrecip.../9d/Tomato.png
lol......I wasn't trying to be all [tuh-mey-toh] - [tuh-mah-toh].......what I was getting at was that they "would limit" and they "would look into limiting it" displayed two different levels of the dev teams commitment to the idea of how strongly they are leaning one way or the other on the issue.
I guess on that note though, now that I think about it, who knows how much was lost in translation also.
This, totally.
The thread focused on the "jobs are for pt" point of the OP's suggestion, but the idea itself has a lot of potential in other contexts.
Right now materia = stats bonuses. I'd be all for materia = traits and materia = abilities. Doesn't have to be existing abilities from other classes, at least not in name and potency
Wy are some of you folks so determined to remove the value of spells/abilities? if you want protect, level CNJ to 6, if you want elemental benefits of the buff, work with a CNJ to get it.
Well I wouldn't say it removes them (if you are referring to my post on auto-skills) things like Auto-Shell, Auto-Protect, and Auto-Regen, they're not really potent or long lasting, they're generally there for an emergency's sake, if you are hit harder than you expected it could buy you a second or two to cast your full buffs, it generally never killed classes in other titles, I fail to see how it would here because, for example, Shell gives you (this is a random number) 10% protection for 5 mins, Auto-Shell would give you 5% protection for 30 seconds. I'm just pulling random numbers here, have no interest in pretending I know how to balance a game, but that was just my opinion.
If you're talking about something else though :/ its over my head.
It removes some of there value, in my opinion. We have a system that gives you access to these abilities, its called the armory system. You offer to add features that take away from this.
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Other titles? How many MMOs do you know that have this feature? How many of them have the armory feature as a main characteristic of the game, thus in my opinion, proving it may kill classes.
i guess thats kind of my point, I think it screws with the balance of the armory system. A system I personally, am very fond of.
The entire Idea of Auto-skills, if you'd read my initial post (or maybe I just forgot to mention it) is that its a Job-specific materia, since we cannot use armory system with Jobs to just give stonewall to paladin for example. (is the impression I was under)
Sorry, I should have said Other Final Fantasy titles, A lot of FF titles had Auto-skills but it did not lower the need for proper support and healer skills and classes.
I wasn't really trying to be a dick, but you're kind of pushing me, arn't cha? like you're trying to pick a fight with me, did you miss it or did you just chose to ignore the "(is the impression I was under)" And even so you might find a different quote because in that quote you posted he said they're looking at Limiting cross class abilities. I can see how it might be difficulty to understand that "you can't tack whatever on your job" means "you can't tack whatever on your job" but hell if it doesn't retain its meaning no matter how it is phrased.