Originally Posted by
Llugen
Heavensward DRK WAS shit until it was fixed, and WHM DID need fixing (the lilies), in case you forgot. So uh yeah, my point absolutely still stands. By the way, WHM is basically on the outs yet again, as we mostly predicted, because SCH is just too good with Stratagem and and AST is too good of support/heal bomb as well. And I think I don't even need to say anything about the current state of DRK.
The "patience" of our playerbase is out of force, not out of grace. I'm not saying players are perfect mathematical machines, but it's definitely safe to say that the players of the game spend more time playing the game than the devs, and by extension testing the classes in way more various scenarios in a short time than the handful of devs could possibly even do in a whole year. This entire middleman step could be foregone if there was a larger cross section of the playerbase that could test classes before mass implementation and then waiting another four months for fixes. Surely you must see how inefficient this is...?
I would say that the rotation itself of SMN is much more comfy, because there is a lot less hard DoT management and more just filling with Ruin III, but managing the timers is REALLY annoying. I'd warrant that the developed opener for the job was not at all what the devs had in mind when designing the job, which is part of where the disconnect comes in (Remember the 19 second pull timers for NIN? They didn't anticipate that either, so they had to nerf NIN in 2.45 slightly to make up for it)