{ I mistimed the boss Autos and my TBN will falloff instead of getting broken. Damn, I just blew a TBN for a DPS loss.. Oh hey there's a flashing-red AOE telegraph next to me. I know, I'll STAND IN IT }
If Blood Price returns increased with the amount of damage DRK received per hit, then DRK would be incentivized to take more damage, instead of mitigating it. DPS > life.
At least these are the concerns I imagine SE has, and why BP is where it's at, and why LB/Reprisal are gone. They created TBN, then felt it really could provide the wrong incentives, so they took out BP,LB,Reprisal to make room for TBN. They want DRK to be a counter-attacker & have increased throughput & APM when being attacked, they are however very tepid in how significant or gainful they want that element to be. They don't want to encourage any tank to actively seek out more damage received to too high an extent.
This is what I assume their rational is, that is. And if it is true, than DRK has something of a conflict in design/identity.
