Originally Posted by
Fortune_Cookie
This is principally a response to the original post, not subsequent replies. I hope it does not come across as a personal insult; it really isn't intended as such.
I would encourage OP to consider what compels them to pursue this crusade. Everyone is free to hold their own opinions, however eccentric they may be perceived by others. I do wonder though if there is a path to a better enjoyment of the game by embracing the "dps-centric mindset" (i.e. letting go of their ultra-defensive mindset) to some degree.
We can set our own challenges and attempt feats outside the intended content. None of us, however, can change how the game works at a fundamental level. You need to kill the boss before it kills you. Every ability, whether rotational or situational, is used in service of that goal.
That's an artificial distinction. Every ability has an impact on DPS or healing throughput, including situational abilities. You grip a player to allow them to get an extra cast off for more damage or to save yourself the mp of a raise or burst heal. You use immunities (thinking more of WoW here) to bypass mechanics saving movement (=dps) and healer mana/time.
Minimising movement, saving GCDs, skipping mechanics etc are not valuable in themselves. They're useful outcomes because they increase throughput. A raid boss is nothing more than an optimisation problem: minimise time-to-kill. That's not a question of mindset. That's just what it is. Obviously, randomness and human error mean that no fight can be mapped out perfectly so you are forced into a reactive stance some of the time. But the utility value of every action is nevertheless quantifiable in terms of dps or hps (at least in principle).
There may of course be situations where a situational ability can have a much greater impact than a straightforward %-damage or healing buff. They are however fairly rare in FFXIV and old Spear wasn't in that category. As I said in the other thread, I believe OP significantly overestimates the number of situations where Spear actually made a difference.
As many others have said, this isn't really how encounters work (acknowledging that my experience is WoW-based). You know that certain mechanics will wipe you unless everybody executes them correctly. There is no point in preparing for failure (by holding cooldowns) because that won't save you. You use your cooldowns on the assumption that everybody else manages to stick to the strategy, because if they don't you're toast anyway.