Think of how many times you've repaired/teleported. Inexpensive- still you've done it thousands of times. This is a huuuge sink over time per individual, even if you're poking semantics you're only viewing the sink in a view short time line.
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All I got there
Seriously even if it were just:
Done... server load? It would create exactly the same server load as us doing it, and it'd be over quicker.Code:foreach( page, repair_list )
{
repair_all( page );
}
The game has some serious bad coding (and outdated servers). It is preventing so many good features, fixing it is not as easy as people expect. They would have to go through a lot of changes in order to make a simple change.
The server architecture for this game is horrible and poses more problems than it brings gain. Just think of the struggle it was to give us some meager more inventory slots.
Glamour book? Not happening because too much server strain
Crafting from storage? Not gonna happen because server strain
I don't know who came up with the server limit but I think the way this game handles storage needs a MAJOR overhaul
Kinda funny that i actually don't know how repairing works via mender as i have self-repaired my gear since ARR >_<
Maybe because some players don't have enough gil to repair them all...
So they need to carefully choose the piece that really need to be repaired.
Some players feel struggle just to make 1k gil,you know.