You know exactly what I mean; there's no need to play semantics. Go play any of the games I mentioned. You can run through mountains from one zone to the next without a loading screen. The only loading screens happen when you cross ocean to get to another continent (or when you're making use of some form of teleporting fast travel).
Like I said, though, instanced zones are fine so long as they're properly taken advantage of. That's not something SE has done so far; instead we get narrow, rigid zones tightly limited by invisible walls that feel claustrophobic. We get cities that feel more like just walking down a single boulevard and window-shopping rather than experiencing a city (go check out the capital cities in GW2 - Destiny's Reach, for example). SE can and should do better.
