10 minute break + what looks like 30-60 mins to get back on the server.
Queues were around 30 people before the break. Over 2k after.
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10 minute break + what looks like 30-60 mins to get back on the server.
Queues were around 30 people before the break. Over 2k after.
The only bright side of these resets now is that DPS queues are back to normal. About 10 minutes for DPS.
Given that your login queues have no issues but the way that the instancing is handled I'd be surprised if housing instances are handled per server rather than by the master instance servers, meaning anyone on your server at all AFK-tricking in their private chambers is also contributing to the load on those.
So players and SE chould just accept that people abuse systems? No I'll never accept that crap. Yes this just a game but they need to behave like decent human beings in every arena. Furthermore, if SE continues to see these behaviors then they can escalate their response having given players a chance to change. So if they start heading out bans and temporary suspensions there is no one left for those players to blame.
Hahaha, I love it! Seeing that Balmung people can spend an hour waiting to get in, then get booted, then have to spend another hour doing nothing makes my 10-minute wait on Hyperion worth it.
Excepting that these queues are moving ludicrously fast compared to how fast they were moving before. On our server it's dropping by 150 places per minute, 600 in four, 1500 in 10, 3000 in 20. And this queue too will disappear in less than an hour as the login servers get everyone online. The queues of 10 or 20 people will no longer exist after that at all because of the some 900+ people booted to begin with.
Cerberus log in q is much smaller and shorter tonight. Normally 1k-2k at the time I log in (7pm BST ). Today 400, about 20 mins waiting. So it seems the policy worked. I am not dealing with absolute as that's what Sith would do. But give it a few days and we will see.