post nerf stoneskin, yes...
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I'm afraid you're the one not getting the point. What ability does WHM have to shield an oncoming hit now that stoneskin is gone? And why, and HOW could a tank possibly be topped off with a single cure 2 after a buster? Pre damage mitigation falls on SCH or AST. That is what your Co healer should be doing since WHM is unable to do so.
Tell me, in your extensive savage history, does the mob divert its attention to someone other than the tank after a TB, or does it continue to try and kill him? If the answer is the later, the tank benefits from Benison. Shields have to be reapplied after they are stripped. WHM does this in an instant with Benison. And even if the mob does turn its attention to another player, you can slap them with the barrier.
Again, you can't really cast a bad shield. Especially one that is ogcd and MP free. Benison does have a duration, but if you're paying attention, this shouldn't be a problem.
You also might want to factor that WHM runs content other than raids.
That's a good and interesting point. You definitely should not be punished this way for proactive healing. I have noticed lilies procuring while in mid cast, but just figured it was server lag, but it would make sense if a pre cast fails to proc on a target at 100%. Hopefully they can fix this if that truly is the case. I'll have to run some tests as well. :)
That's the point. I would take Stoneskin over Benison any day, because Stoneskin can actually be applied to more than one person a time, has a considerably longer runtime meaning it will actually be up when the person gets damage unlike Benison, and doesn't have a 30 second CD. And no, if both healers help topping off after a buster, Benison is not that dire, because the tank is out of danger zone very fast. So you are the one acting as if you are alone out there. Besides, you do know Stoneskin stacked with Adlo and Aspected Benefic, right? That was two layers of mitigation there. There is also no need to have shields up constantly. And pre-damage mitigation falls on anyone capable to do so, but hey, Square just stripped us of our only option, so yes, WHM is unable to do so because Benison is far too wonky a skill for it. Which is what I say this entire time.
Also, no need to get snappy here. Day was bad enough as is.
White mage is fine.
I tend to feel like I waste lillies because I have nothing to use them on at times, but I suppose it could be worse (not having any at all).
Plenary though; it just sucks. It's obviously not meant for group healing, just tank healing. Even then, it hardly ever procs. Half the time I don't even look at the spell to use or pay any attention to the stacks. Make it stack like lillies, 50% on cure I, 100% on cure II. You wont be spamming those spells on group players all the time, but you will be using them on tanks a decent amount. Also remove the goddmned timer, let us keep the stacks for emergency usage on tanks.
The rest of white mage? I am pretty happy with. Although losing an iconic skill like stoneskin hurt my feels.
Lillies makes me feel like i ALWAYS have assize when i need it (The 68 trait also isn't bad IMO since stacking crit isn't terribly hard to do).
Anyone claiming that WHM wouldn't be fine in dungeons didn't understand the class, or the changes. WHM should be seen as the premier dungeon healer. And either mandatory or irrelevant for raid content. If WHM becomes actively sought after for raids, it will be ONLY due to nerfs to SCH.
The problem with WHM is that 4.0 WHM is the same as 3.0, except that instead of stoneskin we have some RNG-gated bubble. There is nothing that WHM brings to the table that is different from what SCH or AST have, aside from slightly stronger personal hps and dps. That's it.
There is nothing that makes me want to play this class anymore, not least because SE gutted it and told me to be happy about the changes.