The point of Ruin II is to weave in oGCDs such as Fester. I still don't think its worth keeping, the last thing that I want from a caster is that button mash melee gameplay.
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Thunder II and III will be removed, regular Thunder will scale with your level.
http://www.siliconera.com/2017/03/06...ing-expansion/
Quote:
Thunder II and III are being removed, and Thunder’s potency will become stronger with levels.
If they already stated they are reducing button bloat, and we have a general idea (ie. Thunder II and III being merged into Thunder I), we can safely assume most classes are being treated the same way due to the nature of how these spells work (ie. Stone II being literally useless at Lv60 regardless of the situation, while Stone I gives heavy (useful in PvP) and Stone III is highest potency thus most damaging. The main point I'm trying to make is SE must know what they are doing if they know skill bloat is a thing.
Making suggestions that are already common sense is not making suggestions, it's just bloating the forums. We already know that AST should have Malefic I and Malefic II combined, just like how WHM should have Stone I-III combined and scale with level, just like how BLM should have Thunder I-III combined and scale with level. SE clearly know what they're doing if they know skill bloat is an issue that's brought up, it's been brought up since 3.0 days, and that was nearly 2 years ago.
This isn't a excuse...
Ruin II is different from Ruin. Blind, MP Cost and Instant Cast - can be used while moving.
3 reasons that in won't be a trait for Ruin. Besides, Ruin is indeed useless for Scholar at lvl60, but not for Summoner who use it when he can't spam Ruin III anymore, mana management thing.
If you don't know what you're talking about, please say nothing :3
Ruin is only useful for summoner because it costs less MP than Ruin II. If they were the same, nobody would ever use ruin again except when instances sync you down and you no longer have Ruin II.
It's this kind of redundancy that creates skill bloat.