Originally Posted by
Duelle
The preview doesn't give much hope to some of us. Believe me when I say I'd love to be wrong on what I currently expect out of RDM based on what I've seen on the job. Right now the job looks like a turret that rotationally goes into melee range before hopping back out. I wanted melee combos, spell interaction to said melee combos, procs from melee attacks that affect spells, weaponskin+spell combo progression and so on. Putting a pimp hat on a turret caster does not make them a RDM, but yes we need a lot more info on how the job plays.
That said, if anyone is planing to go to the fanfest next month, be sure to try to ask the devs about RDM gameplay.