Originally Posted by
Monsalvato
I wouldn't say that's not a fun/important aspect.
I agree if you're saying FFXI was too extreme in that regard, but having a bit of it is a good thing for me.
Sorry if I use WoW once again as an example, but over the last years, "enmity" there changed so much up to the point i hardly ever matters anymore.
Sometimes you can even argue why using a threat meter, most of the times you have no reason to hold back (I'm generalizing of course).
In FFXI it's the opposite, you have to hold back too many times, and not being able to express your full potential becomes frustrating and yes, that's not fun.
But why should we jump from one extreme into the other? Is the world really black & white?
Why not aiming for something in between these extremes?
Somethings that makes enmity matter, that makes your holding back capabilities matter, that makes it into a strategic element of your battles but, at the same time, not as frustrating/annoying as it can often be in FFXI?
Or am I asking for too much?