Originally Posted by
RiisWolf
Class complexity doesn't make things automatically better. And WoW's structure doesn't use a combo system that needs you to do three attacks to do a thing or three versions of the same spell (with the exception of the healers in WoW having a Quick, normal, and sometimes heavy version of the same basic healing spell) WoW at the time of Pandaria had ... Yes sometimes some classes have completely useless moves or moves that are too similar, but I haven't came across that case as bad as it was pre-Pandaria. And the only complexity from FF14's jobs are come from their excessive weaknesses and bloated buttons such as combos when it's just: Do power up combo, then do powerful combo, rinse and repeat. I'm serious about the melee DPS, it's simple because it's a routine. Ranged are based on conditions such as if the DoTs are up or not. And Magic is a mixed bag of whatever melee or ranged as to deal with to damage : fire on; ice on; fire on; ice on. Then Heavensward gave job changes adding a whole bag full of problems all while making enemies use telegraphed and avoidable AoEs excessively more. Problems such as, not only is ranged less mobile than ever before, they have to move more than ever before while dealing with timers, procs, and anything that isn't the enemy.
...
Healing is too easy in FF14. Incoming damage is slow and your spells are mega heals.
...
I haven't been back in WoW since WoD and the garrisons and freaking social media patch.