Can I honestly say that his hand form still hits like a bastard.
Printable View
Can I honestly say that his hand form still hits like a bastard.
This thread is a few weeks old.
People are facing roiling the content because they are mostly over geared.
I don't disagree with this. I really don't but an "Expert" level dungeon should at least involve some level of difficulty. it is called "Expert" after all. it the difficulty should scale up as you go higher in content. where the problem is it simply doesn't do that. you have the faceroll simplicity of 99% of the content. then it's a sheer vertical cliff to the other 1% of the games content...
also mechanics don't have to be "unforgiving" but they don't have to be entirely laughable or avoidable either...
I don't see that as the healers being too powerfull. It's more that the enemies are simply weak as hell.
it's the same reason tanks can spend so much time in dps stance. because enemies simply don't hit hard enough. that's the Problem.
it isn't powerfull heals that mean tanks can pull 20 mobs at once. its that fact that none of them mobs hit hard enough to be dangerous.
the same reason healers spend so much time in cleric stance, because theres never anything to heal...
We need 8 man raid dungeons again, like Cutter's Cry and Aurun Vale were during 1.x