Look in the mirror.
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I'm not really sure where to go from here. I try to be civil and explain how you can outplay a white mage with positioning and pressure, but that falls on deaf ears as you cry out that CC is OP. If you are not willing to discuss this topic without throwing insults and acting defensive, then the discussion ends here.
You play a white mage, why? Because it's the strongest healer in PvP at the top-end. Why? Because it can shut down the other healer while they cannot do anything in return. Of course you don't want this tool taken away or nerfed. Like I said, look in the mirror.
SCH is the best healer!
I am not against a WHM nerf. I actually prefer the play style of AST but my team forced me into WHM due to it's superiority in our comp. However, you are crying for nerfs without any due compensation. If you take away their innate ability to peel for themselves and create opportunities for hard casting, you need to give them something in return. What are your ideas?
Alternatively, try utilizing the strength of AST: weave around walls to LOS repose, and don't get in melee range of the WHM. If you have the WHM focused, you can see when and what they are trying to cast.
It really does come down to an at the top end argument. At the start of last season and now here at the start of this season, it is frustrating playing a non-WHM. BUT. Playing WHM isn't easy. You do need to gamble Repose. Good dps will pressure you so much that you have to stop CC'ing and heal. The issue comes where not every game has 2 high quality dps pressuring hard enough to force the CC spam to stop/slow.
In equal balanced teams, as an AST 'main', I am not as worried about WHM as I am about not having the ability to heal through burst. There is a fine line to walk in terms of either toning down heals or reworking/adding cooldowns, but I think Culling Time is a good solution to it. In WoW arena matches, though it is a "death match" style, they have a culling time type effect to prevent stalemates.
Instead of getting lucky and stringing together crits to win/lose, great coordinated CC or better management of cooldowns (attrition) would be more fun.
Let me counter the bind of fluid aura with pushback pls ty
Wait... you're asking to buff healers?
Good healers are the reason the matches often take 5 mins to end. How do you plan on PvPing if nobody dies?
In my personal opinion, healers should either be nerfed or the whole damage mitigation calculations, people should die faster.
The worst part of PvP is when you hit that guy that doesn't move at all, get him to 1% HP, and the healer magically heals him to 100%.
(also, good to know that critical is the only thing that interrupt casts now, gotta get that Crit. cap for PvP)
Don't nerf my limit break how is my fraudulent ass going to win now :(