Yes that's the Aion Spiritmaster, with a selection of Elemental Spirits (Fire, Earth, Wind, Water, etc) to use. A good mix of pet and character skills.
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I agree, personally I feel summoner should be more along the lines of this. PSO2 Summoner
Just you control the pet but do not actually participate other than commanding. Eh maybe beastmaster tho?
I would prefer new summons over new skills.
Perhaps this is what they had in mind? The devs may have realised that they can't add pets at the rate that new primals come out (resources, balance etc.), so what they decided instead was add one new pet every now and again (4.0), from there the egi glamour system allows them to add the new skins for the primals that people want to see. The result being that we get more pets, and get the egis we want to see in the fastest possible way.Quote:
Everyone asking for more summons rather than more skills
Can SCH have Carby's too?
Oooh, Ametrine Carbuncle to cover Selene (purple/yellow colors) and Tourmaline Carbuncle to cover Eos. (yellow/green colors).
Still identifiable by role, still cute carbuncles!
If they don't allow us to glamour whatever primal onto any role then this whole system is flawed and a waste of time, money and energy.
PS. The whole role system for egis was a stupid idea to begin with....
I can see this route potentially bringing SMN closer to what it is in most other FFs. If they give the SMN powerful abilities that briefly show the summon in their full glory.
In most of the games, summoners were all about huge, expensive spells with amazing effects that made you feel like you have all the force of nature at your fingertips. You summoned, they did their thing while you watch something big and cool, then they disappear.
The closest I get to that satisfaction here is when I pop a Rage Pomander.
In 11, you could use them as sustained pets if you had the gear to support it. But for big fights, I typically saw summon, Blood Pact for big damages, put away, sit to recover MP so you can afford to keep using Blood Pact whenever it's up.
Here, SMNs are still powerful, and probably a lot easier to balance, but they don't feel like a Final Fantasy summoner.
I hope not. Arcanist loses carbuncle and gains Eos/Selene immediately upon equipping the SCH soul crystal. When Arcanist becomes a SMN, the SMN gains Ifrit-egi with Summon III. Summon I and Summon II at this point still are Carbuncles, and remain so until they get Titan-Egi at 35 to replace Topaz Carbuncle, then Garuda-Egi at 45 to replace Emerald Carbuncle, through their job quests.
I recognize that the shared class for SMN/SCH has caused a lot of trouble, balance-wise as well as lore-wise. But I think Carbuncle should be reserved for SMN, who's job it is to literally summon things to fight for them. The fact that Scholar got pets in this game is an anomaly in regards to the entire FF franchise, I hope they keep it limited to fairies (who are literally the same entity, as opposed to separate, summoned creatures that SMN is known for).
Carbys should never be a thing for SCHs. SCHs identity is with their faerie, a single entity, in contrast to the SMN whose identity is meant to be in summoning various different creatures. Besides, this whole feature is SE trying to compensate for going back on their claims pre HW, since they led SMNs to believe that new playable Egis would be available. Therefore it's likely to remain SMN exclusive.