The problem is that it hovers inconsistently to the point that it makes no sense even by game standards, and at the same time looks incredibly out of place. You have folding guns that won't work, shell-covered guns. It's working as they intended for it to be and at the same time, they don't care for how it turns out. None of the weapons even felt like it was designed with GB in mind, not even the iconic eso weapons.
And no, it's not a drone. They straight up call it an attachment, by both the game and as what we were told by the MCH previews. I mean this is semantics but it doesn't change how the ability is intended to interact with the job and it's purpose. Like I mentioned earlier, it doesn't make sense to say that "well it hovers like this because our turrets hover", because they are two different tools that function differently. You wouldn't say that a humming bird and a pigeon flies in the same fashion, or even be capable of hovering. When I'm told that it is an attachment (and for all intents and purposes, it's referred to as such by the game) I'd expect to to be reasonably attached or even magnetically attached to my weapon, not hover half a lalafell distance away from it and look incredibly unwieldy when I run with it. At that point they couldn't even bother to adjust the guess barrel distance for each model of the gun.
Of course I'm going to be angry and upset that it's not a :true attachment", because it is literally what we were previewed and promised to be the iconic skill/mechanic for MCH; the use of multiple attachments, turrets and ammunition to deal damage. Even the novelty of it being an "attachment" is lost because WM does the exact same thing.
