I personally believe even paladins are no good. I haven't seen one ever get anywhere close to the top ten let alone top 50.
The 4k fell cleaves just do so much more and can compensate better for dps that might be flailing about between targets.
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I personally believe even paladins are no good. I haven't seen one ever get anywhere close to the top ten let alone top 50.
The 4k fell cleaves just do so much more and can compensate better for dps that might be flailing about between targets.
no lion plays monk
Lion is monk and davyd plays a significant amount of games as war (ive never seen him as pld myself but i'll take ur word for it if you have). There are no PLD in the top 10. Top ten has 4 Monks, 2 Machinists, 1 Dragoon, and three heals. The highest pld main i think is #73 Skrutt Utt. Pld is awesome but you need coordination to take full advantage of it which you wont always get in solo queue. That's why War's are generally the king tank in solo queue
Basically this ^.
I don't play as much as you top rankers do. I only get about an hour or so of playtime; so, I'm lucky to get one or two matches a night, but I can say pretty confidently that Pld's success or failure in Feast is heavily dependent on the team's performance. It doesn't matter how good I am at spreading my stuns out, or how effectively I lock down the healer. If the dps is lacking, then there's nothing that I can really do to help them. I can't execute my full Stun Lock and help with total damage, so I'm purely reliant on the dps to be good at their jobs. If they can't kill a target that I've placed Full Swing on within the 9 seconds I'm suppressing the enemy healer, then I might as well hang my sword up and call it a night.
The same goes for my friendly healer. If the healer is ineffective at kiting enemies or can't keep up with the enemy dps, then it cuts into my performance. Every time I have to fall back to Cover a target (especially the one's who run away from the tether >.>), it costs me utility somewhere else in the field. Every time I have to stun an enemy dps to interrupt their burst, I'm cutting into my overall dps, possibly even destroying my combo potency / DoT placement. It's basically a sliding scale, where Pld is playing the part of the counterweight. If too many pieces aren't lining up, it all falls apart.
I know for a fact that I'm not perfect at the job. I cock things up just as much as the next guy, but being that dependent on your teammates makes it very difficult to maintain a good winning average. That said, it does make the good matches all the more satisfying.
Oh gosh.
"Jophia, why aren't you doing more damage? Use more combos."
"Jophia, why aren't you helping us survive? Cast more absorbs and heals."
"Jophia, why aren't you stunning more enemies? Get up there and lock down healers and casters."
"Jophia, why are you up at the front? Stay back and Cover and protect our healers and peel off them."
I don't even think it's incorrect criticism, it's just overwhelming. I need that move from the Warcraft games where the Panda splits into 3 different units that can act simultaneously.
I guess we are talking a lot of things outside the topic, so I will go back to it... I dont think warriors need a nerf.... Warriors are just fine...
Seems to be polarising.. some people think warrior is fine, some think it's definitely too strong.
Warrior has a stance which increases crit rate, right? and dragoon has party crit buff? do those stack?
Solo play works best with individual performance rather than team performance, Paladins can't really do anything on their own and depend to much on the dps doing their very best while warriors can potentially solo someone on their own.