Originally Posted by
Chessala
Favourites:
Dungeons & Dragons Online and Ragnarok Online
- Dungeon Scaling (amount of party members)
- Different difficulties for all dungeons (Solo, Normal, hard, elite etc.) that do not lock dungeons behind a level wall
- The ability to SOLO/DUO dungeons at level (lower exp /drop rewards)- with exp rewards!
- Party size of up to 6 people (12 for raid parties)
- possibility to use mercenaries in dungeons
- Raids that entail more than some trash mobs and boss rooms
- Introduction of traps in dungeons
- Introduce puzzles that actually need brain mass
- DUNGEON RANDOMIZATION
- Class personalization (choose all stats + skills)
- No time limit in dungeons
- Only 3 day raid loot lockout instead of a whole week (more incentive to play raids)
- No loot lock-outs of doom!
Rift and Tera
- (again) class customization