Hey, pretty much as the title says. What are your favourite games of all time, and what can FFXIV take away from them to make it better?
My favourites are:
- Starcraft I
- Guild Wars I
- Legend of Zelda: Ocarina of Time
Starcraft
This is an entirely different genre, but there are a few things which we can take away from it
User created content
One thing that kept me playing this game for years was the ability to play "Use Map Settings". Players could create their own maps with their own rules. You could do things like tower defense to DBZ RPG's within the game. It would be great if there was a way to add some sort of user-created content to FFXIV, so that when we are done with the supplied content we will have something to keep us going.
Balance
One thing I think Starcraft did amazingly well was provide 3 very different races while keeping overall balance in check. Of course, there were certain strategies that worked better, or certain units on one race which owned the other, but the overall balance was there. I think if FFXIV wants to get serious in PvP, they need to work on providing this same level of balance. Further, I'd like to reiterate that the 3 races in Starcraft are very different, and you do not need to homogenize things to achieve balance.
Guild Wars 1
Guild Wars 1 had me playing for years, I got every campaign and the expansion and played every class. It was incredibly fun. Things i think we can take away from this:
Healing
One thing that made healing great in Guild Wars 1 was the fact that anyone could get hurt at any time and there was constant damage to heal. You wouldn't go 25 minutes and spend less than 1 minute of it casting heals as you do now. You wouldn't just heal the tank and aoe heal once in awhile, you actually had to prioritize and react quickly to keep your team alive. It would be great if more encounters in FFXIV required this level of healing.
Campaign
This applies to Starcraft I as well, but in both games you can easily replay missions. It would be awesome if in FFXIV we could go back and replay story quests and re-experience the story from chosen set points with our characters.
Cross Classes
In Guild Wars 1 there was a function where you could choose any class to be your 2nd class (i.e. you could be a Monk[healer]/Necromancer). Each class had a set number of trait paths (i think 5) that you got on your main class, and you had this -1 on your 2ndary class. This made it important which was your first, but you got most of the access to your 2nd class. Now I don't think this exact system would work here, I think it would be neat if we could choose our 2ndary classes for cross classes. I am sure many of us would keep the same choice (i.e. who wants to tank without provoke), but it may open up some opportunities for more variation. One WAR secondary class could provide better DPS, but another would be essential for tank swapping while another may provide the best self healing - etc.
Henchmen
I am not sure if this could work here, but in Guild Wars 1 if you couldn't find a group, you could pick up henchmen for free. Pretty much every role was available but you could only get 1 of each (pick up one protection healer, one healer, one interrupt, one caster etc..). Having these in the game would allow people to experience older content without having to wait for long periods, and would allow the dev team to create a more challenging open-world.
Legend of Zelda
I loved this game, but I actually feel like everything that LoZ Ocarina of Time did well, so does FFXIV. For example the game makes you feel like a hero going on a grand adventure.
Anyway, I hope you enjoyed reading and I look forward to seeing what things take away from all of your favourite games![]()