That's what I'm trying to tell him, but he doesn't listen, its best you don't try to listen to him either though...or read his posts anyway...its pointless and takes you nowhere.
Free bumps for my thread however.
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and the trolls have invaded this more positive thread cuz positivity just isnt allowed
Whether or not the game is good or bad they have to do that. Gamers are stubborn and tend to adopt the opinions of others instead of forming their own or having any personal experience. That is a lot of BS to have to dig through. I'm sure SE is well aware of the giant hurdle they have to hop over due to the initial failed launch of XIV.
I think that's the most important part. They said that a large part of this content won't be accessible anymore in 2.0.
Then it means that all this content they are developing is actually almost exclusively for the current player base. And they do that to satisfy their current loyal fanbase instead of shutting down the servers until 2.0 release and dispatching their entire team to the development of 2.0.
I think it's fair to provide, to people who enjoy the game in its current state, the option to continue playing, but this option has a cost.
ohhh no not more instanced raid garbage, longas they use levequest and instanced bs as filler content the game will never succed , its pure laziness
Also, when FFXI was 2 years old, its players had:
- Sky
- BCNMs
- Dynamis
- 12 jobs to choose from
- Chocobos and Airships
- An engaging expansion storyline not tied to any city
- A working party system
- An awesome search function
- Teleport and Warp spells
- Realistic real-time battles not severely inhibited by server lag
- A (mostly) intuitive menu
- A comfortable console style interface
- Collision detection
- A great targeting system that differentiated between friend and foe
- The ability to quickly engage enemies
- About 40 unique full zones (not including battlefield/misc zones)
- 4 major cities (Windurst, Bastok, San d'Oria and Jeuno) and 5 "settlements" (Selbina, Mhaura, Norg, Kazham, Rabao) which were more than a dumpy building by the side of the road; those are what we'd call "outposts" in FFXI
- 6 amazing beastmen stronghold zones that are entire zones unto themselves and not just blips on the world map