Originally Posted by
aesteval
Maybe what's missing is a proper difficulty scale and what relative difficult content goes where. The mechanics on some of those, even post nerfing, are more tedious morethan anything else. Was the only thing nerfed the DPS intensity? Tedious mechanics have their appropriate place, but MSQ should still be designed to be beatable by the community at large.
(Personally, Titan hard seems a good and reachable goal where it is right now, but Steps is still a mess if too many members are new via DF - while Steps may be perfectly simple and straightforward once a group is coordinated on it, PUGging doesn't offer the same depth of coordination options as a premade group and it is a duty which is imperative to clear for MSQ.)