It's also just flat out ugly, most of the guns are big enough on their own.
Im pushing for 2-handed/carried rifles, scifi railguns and bazookas....and you people are getting pissy over the tiny pixels at the end of your peashooters. Le sigh...somewhere a lala fell backwards into a toilet and drowned in her own poop.
Sorry, they can't do this change because then MCH would be too much like BRD.
Well, it's a good start, I guess, but isn't this the sort of thing that would make more sense to expand to everyone's view? It seems a lot more akin to the show/hide toggles for helmets and sheathed weapons, or to the /visor command than it does to graphical effects display. (Not that I really have much personal interest in the question yet. I haven't even unlocked Machinist. But eventually I will.)
Animation for machinist casting needs work too. It's a gun, no need to wave it around like a wand.
I am totally with you on this. Most of their animations are just bad and hard to look at. While Dark Knights and Astrologians got some very nice looking motions, Machinist wielding it's long barrel, one handed pistol looks so off-putting. The running animation while the weapon is drawn is even worse to look at and just about everyone hates the way Gauss Barrel looks and its silly hand waving animation.
I truly hope MCH sees a fix to all of this some day but I won't hold my hopes up.
This.
It's like if you were to glamour your weapon but everyone still sees it as the weapon you're actually using. What was the point in glamouring it to begin with?
Also: Before any MCH animations get changed, Bard needs a serious animation rework. Tired of everything above my bard's waist and everything below acting like they are in two separate character models. The lore bow even has a texture glitch on the string, the class is an aesthetically displeasing mess right now.